DITL_154.txt Items: (2 entries) 0: Bounds: x1=240, y1=70, x2=298, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=308, y2=65 Type: -120 Info: 'Error while opening sound channels. Perhaps they are already in use...' DITL_153.txt Items: (2 entries) 0: Bounds: x1=240, y1=70, x2=298, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=308, y2=65 Type: -120 Info: 'Out of memory. Please increase the application size with Get Info.' DITL_152.txt Items: (2 entries) 0: Bounds: x1=240, y1=70, x2=298, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=308, y2=65 Type: -120 Info: 'Error while reading data file. Your copy is probably corrupt.' DITL_151.txt Items: (2 entries) 0: Bounds: x1=240, y1=70, x2=298, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=308, y2=65 Type: -120 Info: 'Data file not found. Make sure that the Data folder is in the same folder as The Bilestoad.' DITL_150.txt Items: (2 entries) 0: Bounds: x1=240, y1=70, x2=298, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=308, y2=65 Type: -120 Info: 'This version of The Bilestoad requires 256 color mode. Please use the Monitors control panel.' DITL_138.txt Items: (5 entries) 0: Bounds: x1=420, y1=210, x2=478, y2=230 Type: 4 Info: 'OK' 1: Bounds: x1=120, y1=10, x2=377, y2=30 Type: -120 Info: 'Congratulations on finishing Level 20.' 2: Bounds: x1=10, y1=40, x2=481, y2=91 Type: -120 Info: 'I hope you've enjoyed this demo of The Bilestoad. The full version includes 100 pre-designed levels and unlimited randomly generated Master levels.' 3: Bounds: x1=10, y1=110, x2=488, y2=168 Type: -120 Info: 'For ordering information and information on the final release, see: http://www.continuumsi.com/~marc/bilestoad.html or send email to marc@continuumsi.com' 4: Bounds: x1=90, y1=170, x2=412, y2=224 Type: -120 Info: ' The Bilestoad Copyright 1982, 1992-1995 by Marc Goodman All Rights Reserved' DITL_137.txt Items: (8 entries) 0: Bounds: x1=420, y1=320, x2=478, y2=340 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=30, x2=492, y2=86 Type: -120 Info: 'This is a pre-release demo of The Bilestoad. If the thought of playing with buggy or partially completed software bothers you, you are highly encouraged to download the official release when it is available.' 2: Bounds: x1=10, y1=90, x2=491, y2=155 Type: -120 Info: 'This version of The Bilestoad requires the following: A 33Mhz 68030 or faster processor. A 256 color display. System 7 (possibly with 32-bit addressing enabled).' 3: Bounds: x1=10, y1=160, x2=489, y2=198 Type: -120 Info: 'If your system does not meet these requirements, you will probably be disappointed.' 4: Bounds: x1=90, y1=290, x2=412, y2=344 Type: -120 Info: ' The Bilestoad Copyright 1982, 1992-1995 by Marc Goodman All Rights Reserved' 5: Bounds: x1=10, y1=200, x2=489, y2=266 Type: -120 Info: 'For ordering information and information on the final release, see: http://www.continuumsi.com/~marc/bilestoad.html or send email to marc@continuumsi.com. After you've tried the game, please fill out a survey at:' 6: Bounds: x1=160, y1=10, x2=341, y2=31 Type: -120 Info: 'Welcome to The Bilestoad.' 7: Bounds: x1=10, y1=270, x2=489, y2=288 Type: -120 Info: ' http://www.continuumsi.com/~marc/bilesurv.html' DITL_136.txt Items: (2 entries) 0: Bounds: x1=10, y1=10, x2=406, y2=26 Type: -120 Info: '^0' 1: Bounds: x1=10, y1=40, x2=407, y2=50 Type: -128 Info: '' DITL_135.txt Items: (24 entries) 0: Bounds: x1=360, y1=40, x2=418, y2=60 Type: 4 Info: 'OK' 1: Bounds: x1=360, y1=10, x2=418, y2=30 Type: 4 Info: 'Cancel' 2: Bounds: x1=10, y1=117, x2=26, y2=135 Type: 8 Info: 'Q' 3: Bounds: x1=41, y1=10, x2=163, y2=29 Type: -120 Info: 'Player 1 Controls' 4: Bounds: x1=98, y1=91, x2=114, y2=109 Type: 8 Info: 'Q' 5: Bounds: x1=161, y1=210, x2=177, y2=228 Type: 8 Info: 'Q' 6: Bounds: x1=315, y1=81, x2=331, y2=99 Type: 8 Info: 'Q' 7: Bounds: x1=182, y1=34, x2=198, y2=52 Type: 8 Info: 'Q' 8: Bounds: x1=215, y1=93, x2=231, y2=111 Type: 8 Info: 'Q' 9: Bounds: x1=159, y1=64, x2=175, y2=82 Type: 8 Info: 'Q' 10: Bounds: x1=118, y1=60, x2=134, y2=78 Type: 8 Info: 'Q' 11: Bounds: x1=15, y1=0, x2=319, y2=209 Type: -64 Info: '' 12: Bounds: x1=100, y1=230, x2=245, y2=247 Type: 6 Info: 'While Key is Down' 13: Bounds: x1=250, y1=230, x2=433, y2=247 Type: 6 Info: 'Until Opposite Key is Hit' 14: Bounds: x1=10, y1=230, x2=92, y2=247 Type: -120 Info: 'Turn Torso:' 15: Bounds: x1=10, y1=250, x2=92, y2=267 Type: -120 Info: 'Swing Axe:' 16: Bounds: x1=100, y1=250, x2=245, y2=267 Type: 6 Info: 'While Key is Down' 17: Bounds: x1=250, y1=250, x2=433, y2=267 Type: 6 Info: 'Until Opposite Key is Hit' 18: Bounds: x1=10, y1=270, x2=100, y2=288 Type: -120 Info: 'Swing Shield:' 19: Bounds: x1=100, y1=270, x2=245, y2=287 Type: 6 Info: 'While Key is Down' 20: Bounds: x1=250, y1=270, x2=433, y2=287 Type: 6 Info: 'Until Opposite Key is Hit' 21: Bounds: x1=10, y1=290, x2=92, y2=307 Type: -120 Info: 'Walk:' 22: Bounds: x1=100, y1=290, x2=245, y2=307 Type: 6 Info: 'While Key is Down' 23: Bounds: x1=250, y1=290, x2=433, y2=307 Type: 6 Info: 'Until Opposite Key is Hit' DITL_134.txt Items: (8 entries) 0: Bounds: x1=280, y1=225, x2=338, y2=245 Type: 4 Info: 'OK' 1: Bounds: x1=210, y1=225, x2=268, y2=245 Type: 4 Info: 'Cancel' 2: Bounds: x1=41, y1=10, x2=224, y2=28 Type: -120 Info: 'Player 1 Mouse Controls' 3: Bounds: x1=164, y1=219, x2=180, y2=237 Type: 8 Info: 'Q' 4: Bounds: x1=98, y1=54, x2=114, y2=72 Type: 8 Info: 'Q' 5: Bounds: x1=207, y1=60, x2=223, y2=78 Type: 8 Info: 'Q' 6: Bounds: x1=158, y1=74, x2=174, y2=92 Type: 8 Info: 'Q' 7: Bounds: x1=34, y1=10, x2=315, y2=217 Type: -64 Info: '' DITL_133.txt Items: (17 entries) 0: Bounds: x1=432, y1=275, x2=490, y2=295 Type: 4 Info: 'OK' 1: Bounds: x1=362, y1=275, x2=420, y2=295 Type: 4 Info: 'Cancel' 2: Bounds: x1=12, y1=35, x2=132, y2=248 Type: 64 Info: '' 3: Bounds: x1=132, y1=35, x2=252, y2=248 Type: 64 Info: '' 4: Bounds: x1=252, y1=35, x2=372, y2=248 Type: 64 Info: '' 5: Bounds: x1=372, y1=35, x2=492, y2=248 Type: 64 Info: '' 6: Bounds: x1=12, y1=275, x2=102, y2=293 Type: 6 Info: 'Computer' 7: Bounds: x1=102, y1=275, x2=189, y2=293 Type: 6 Info: 'Keyboard' 8: Bounds: x1=188, y1=275, x2=263, y2=293 Type: -128 Info: '' 9: Bounds: x1=12, y1=255, x2=106, y2=272 Type: -120 Info: 'Player name:' 10: Bounds: x1=262, y1=275, x2=335, y2=293 Type: 5 Info: 'Cyborg' 11: Bounds: x1=193, y1=7, x2=323, y2=27 Type: -120 Info: 'Create New Player' 12: Bounds: x1=12, y1=35, x2=132, y2=248 Type: -128 Info: '' 13: Bounds: x1=132, y1=35, x2=252, y2=248 Type: -128 Info: '' 14: Bounds: x1=252, y1=35, x2=372, y2=248 Type: -128 Info: '' 15: Bounds: x1=372, y1=35, x2=492, y2=248 Type: 0 Info: '' 16: Bounds: x1=105, y1=255, x2=493, y2=272 Type: -120 Info: 'Static Text' DITL_132.txt Items: (29 entries) 0: Bounds: x1=370, y1=300, x2=439, y2=320 Type: 4 Info: 'Continue' 1: Bounds: x1=360, y1=45, x2=435, y2=61 Type: -120 Info: '00000' 2: Bounds: x1=80, y1=60, x2=347, y2=76 Type: -120 Info: ' 00 hits at -70 each:' 3: Bounds: x1=360, y1=60, x2=435, y2=76 Type: -120 Info: '00000' 4: Bounds: x1=80, y1=75, x2=347, y2=91 Type: -120 Info: ' 00 severed limbs at -430 each:' 5: Bounds: x1=360, y1=75, x2=435, y2=91 Type: -120 Info: '00000' 6: Bounds: x1=80, y1=90, x2=347, y2=106 Type: -120 Info: ' 1 major objective:' 7: Bounds: x1=360, y1=90, x2=435, y2=106 Type: -120 Info: '00000' 8: Bounds: x1=80, y1=105, x2=347, y2=121 Type: -120 Info: ' Wizard bonus:' 9: Bounds: x1=360, y1=105, x2=435, y2=121 Type: -120 Info: '00000' 10: Bounds: x1=80, y1=120, x2=347, y2=136 Type: -120 Info: 'Final Score:' 11: Bounds: x1=360, y1=120, x2=435, y2=136 Type: -120 Info: '00000' 12: Bounds: x1=360, y1=165, x2=435, y2=181 Type: -120 Info: '00000' 13: Bounds: x1=80, y1=180, x2=347, y2=196 Type: -120 Info: ' 00 hits at -70 each:' 14: Bounds: x1=360, y1=180, x2=435, y2=196 Type: -120 Info: '00000' 15: Bounds: x1=80, y1=195, x2=347, y2=211 Type: -120 Info: ' 00 severed limbs at -430 each:' 16: Bounds: x1=360, y1=195, x2=435, y2=211 Type: -120 Info: '00000' 17: Bounds: x1=80, y1=210, x2=347, y2=226 Type: -120 Info: ' 1 major objective:' 18: Bounds: x1=360, y1=210, x2=435, y2=226 Type: -120 Info: '00000' 19: Bounds: x1=80, y1=225, x2=347, y2=241 Type: -120 Info: ' Wizard bonus:' 20: Bounds: x1=360, y1=225, x2=435, y2=241 Type: -120 Info: '00000' 21: Bounds: x1=80, y1=240, x2=347, y2=256 Type: -120 Info: 'Final Score:' 22: Bounds: x1=360, y1=240, x2=435, y2=256 Type: -120 Info: '00000' 23: Bounds: x1=20, y1=5, x2=418, y2=21 Type: -120 Info: 'Round line' 24: Bounds: x1=60, y1=30, x2=435, y2=46 Type: -120 Info: 'Player 1:' 25: Bounds: x1=80, y1=45, x2=307, y2=61 Type: -120 Info: 'Starting score:' 26: Bounds: x1=60, y1=150, x2=435, y2=166 Type: -120 Info: 'Player 2:' 27: Bounds: x1=80, y1=165, x2=307, y2=181 Type: -120 Info: 'Starting score:' 28: Bounds: x1=20, y1=260, x2=435, y2=295 Type: -120 Info: '^0' DITL_131.txt Items: (5 entries) 0: Bounds: x1=290, y1=120, x2=358, y2=141 Type: 4 Info: 'Continue' 1: Bounds: x1=10, y1=10, x2=359, y2=27 Type: -120 Info: 'Player 1 level:' 2: Bounds: x1=10, y1=70, x2=359, y2=86 Type: -120 Info: 'Player 2 level:' 3: Bounds: x1=10, y1=30, x2=359, y2=47 Type: -120 Info: 'Objective:' 4: Bounds: x1=10, y1=90, x2=359, y2=107 Type: -120 Info: 'Objective' DITL_130.txt Items: (8 entries) 0: Bounds: x1=450, y1=120, x2=490, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=150, y1=10, x2=380, y2=26 Type: -120 Info: 'Please register for The Bilestoad.' 2: Bounds: x1=10, y1=40, x2=115, y2=57 Type: -120 Info: 'Player 1 name:' 3: Bounds: x1=120, y1=40, x2=491, y2=59 Type: 16 Info: 'Edit Text' 4: Bounds: x1=10, y1=90, x2=115, y2=107 Type: -120 Info: 'Player 2 name:' 5: Bounds: x1=120, y1=90, x2=490, y2=108 Type: 16 Info: 'Edit Text' 6: Bounds: x1=10, y1=65, x2=495, y2=81 Type: -120 Info: '____________________________________________________________' 7: Bounds: x1=10, y1=120, x2=139, y2=140 Type: 4 Info: 'Quit The Bilestoad' DITL_129.txt Items: (3 entries) 0: Bounds: x1=50, y1=245, x2=119, y2=266 Type: 4 Info: 'Continue' 1: Bounds: x1=10, y1=5, x2=165, y2=163 Type: -64 Info: '' 2: Bounds: x1=20, y1=170, x2=160, y2=236 Type: -120 Info: ' The Bilestoad 1982, 1992 by Marc Goodman All Rights Reserved' DITL_128.txt Items: (28 entries) 0: Bounds: x1=360, y1=260, x2=429, y2=280 Type: 4 Info: 'Continue' 1: Bounds: x1=360, y1=45, x2=435, y2=61 Type: -120 Info: '00000' 2: Bounds: x1=80, y1=60, x2=347, y2=76 Type: -120 Info: ' 00 hits at -70 each:' 3: Bounds: x1=360, y1=60, x2=435, y2=76 Type: -120 Info: '00000' 4: Bounds: x1=80, y1=75, x2=347, y2=91 Type: -120 Info: ' 00 severed limbs at -430 each:' 5: Bounds: x1=360, y1=75, x2=435, y2=91 Type: -120 Info: '00000' 6: Bounds: x1=80, y1=90, x2=347, y2=106 Type: -120 Info: ' 1 major objective:' 7: Bounds: x1=360, y1=90, x2=435, y2=106 Type: -120 Info: '00000' 8: Bounds: x1=80, y1=105, x2=347, y2=121 Type: -120 Info: ' Wizard bonus:' 9: Bounds: x1=360, y1=105, x2=435, y2=121 Type: -120 Info: '00000' 10: Bounds: x1=80, y1=120, x2=347, y2=136 Type: -120 Info: 'Final Score:' 11: Bounds: x1=360, y1=120, x2=435, y2=136 Type: -120 Info: '00000' 12: Bounds: x1=360, y1=165, x2=435, y2=181 Type: -120 Info: '00000' 13: Bounds: x1=80, y1=180, x2=347, y2=196 Type: -120 Info: ' 00 hits at -70 each:' 14: Bounds: x1=360, y1=180, x2=435, y2=196 Type: -120 Info: '00000' 15: Bounds: x1=80, y1=195, x2=347, y2=211 Type: -120 Info: ' 00 severed limbs at -430 each:' 16: Bounds: x1=360, y1=195, x2=435, y2=211 Type: -120 Info: '00000' 17: Bounds: x1=80, y1=210, x2=347, y2=226 Type: -120 Info: ' 1 major objective:' 18: Bounds: x1=360, y1=210, x2=435, y2=226 Type: -120 Info: '00000' 19: Bounds: x1=80, y1=225, x2=347, y2=241 Type: -120 Info: ' Wizard bonus:' 20: Bounds: x1=360, y1=225, x2=435, y2=241 Type: -120 Info: '00000' 21: Bounds: x1=80, y1=240, x2=347, y2=256 Type: -120 Info: 'Final Score:' 22: Bounds: x1=360, y1=240, x2=435, y2=256 Type: -120 Info: '00000' 23: Bounds: x1=20, y1=5, x2=418, y2=21 Type: -120 Info: 'Round line' 24: Bounds: x1=60, y1=30, x2=435, y2=46 Type: -120 Info: 'Player 1:' 25: Bounds: x1=80, y1=45, x2=307, y2=61 Type: -120 Info: 'Starting score:' 26: Bounds: x1=60, y1=150, x2=435, y2=166 Type: -120 Info: 'Player 2:' 27: Bounds: x1=80, y1=165, x2=307, y2=181 Type: -120 Info: 'Starting score:'